The Packmaster trade widget on a unique item: a four-band value range with a marker where this copy sits

Updated September 2026, Season 15

What is my item worth in D2R?

It depends on more than the item. This page explains what it depends on, so a value list stops looking like an answer.

Claim your Stash

Free account, no card. Live values on your own logged items.

Ask what a Shako is worth and you will get five answers, all of them right.

The honest answer to "what is my item worth" is a range, in a currency, for a specific market, at a point in the season, for the copy you are holding. Every reliable price source encodes all of that. Almost none of them explain it.

That is what the rest of this page does. By the end, a rune ratio guide or a tier list will read differently, because you will know what it is leaving out.

Runes are the money. Diablo II has gold, and gold is worthless for trading. The economy runs on runes. Mid runes like Pul, Um, Mal and Ist change hands as currency, and high runes like Ber and Jah are the large bills.

Ist is the unit of account. When players quote a price, they quote it in Ist, the way a market quotes in dollars. "That amulet is 3 Ist" is a complete sentence to a D2R trader. Everything on this page uses Ist for that reason.

Runes do not trade at cube ratio. You can cube three of a rune into one of the next rune up. That does not mean three Ist are worth one Gul. Some cube steps roughly hold their value. Others destroy it, because demand for the higher rune is nowhere near three times the demand for the lower one. Never assume the cube recipe is the exchange rate.

Published ratios disagree, and that is the lesson. Look at any three rune value guides from this year and you will find Lo quoted anywhere from 10 to 14 Ist, and Ber anywhere from 22 to 34. Those spreads are not typos. Each guide is a snapshot of a different market at a different week. A static list is already wrong by the time you read it.

Those figures are illustrative, as of mid 2026, and are not a price for anything. They are here to show the spread, not to trade against.

Forum Gold is a parallel currency. On d2jsp, players trade with Forum Gold, a site currency that is independent of any game account or platform. Some price tools quote in FG rather than Ist. The two currencies drift against each other, so a price in one is not a simple conversion of the other.

Your Ist and a stranger's Ist may not be the same Ist.

Diablo II Resurrected has cross-progression, so your own characters follow you between platforms. It does not have cross-platform trading. A PC player and a Switch player cannot meet in a game to trade. The only way an item crosses that line is if its owner has the game on both platforms and walks it across through cross-progression. That happens, but not at a scale that joins the markets. A PC Ist and a Switch Ist stay different goods, with different supply and different demand.

Then split each platform again:

  • Ladder or Non-Ladder. Ladder resets each season, so its economy starts from nothing and everything is scarce. Non-Ladder accumulates forever.
  • Softcore or Hardcore. Hardcore has fewer players, fewer items, and a different appetite for defensive gear.
  • Online or Offline. Offline single player has no market at all. Nothing has a trade value there, only a use value.

Stack those up and the same item lives in eight or more separate economies, each with its own price. A value list that does not say which one it is describing is describing none of them.

The same item priced on the Ladder market The same item priced on the Non-Ladder market

The same market changes shape from reset to reset.

Early season. Everyone is poor. Mid-tier uniques that carry a character through Nightmare and early Hell hold real value because nobody has better yet. High runes spike, because they are rare and the runewords that need them are the fastest way to power.

Mid season. Builds are finished. Demand shifts to endgame uniques, premium runewords, and the small margins: good charms, well-rolled rares, perfect jewels. The mid-tier uniques that were valuable in week one are now dropping for free.

Late season. Values soften. People stop farming for trade. Ladder prices drift toward Non-Ladder prices, and everything waits for the next reset.

A price from week two and a price from week twelve are prices for two different items.

Open any trade listing site and you are looking at what sellers hope to get.

Listings are inflated on purpose. They get bumped for weeks. Many of them never sell at that number, or at all. If you price your item against the asking prices you can see, you will overvalue it, and then wonder why nobody bites.

The reliable signal is completed trades: what people actually paid, for that item, recently, in your market. That is the one number that means something, and it is the one number most value lists do not show you.

If you take one thing from this page, take that.

Even with completed trades in hand, the average is the wrong number.

A handful of overpriced trades drag the mean up from one side. A rare perfect roll that sold high drags it up from the other. A few desperate quick sales pull it down. The average lands somewhere nobody actually traded.

What you want is the shape of the range:

The floor

What the item fetches on a bad day, with a poor roll, sold fast.

Where most trades land

The typical price for a typical copy.

What a good copy fetches

The price a strong roll earns above typical.

The ceiling

What a perfect copy has actually sold for.

Knowing where your copy sits in that spread tells you what to ask, what to accept, and when to walk. A single number cannot do any of that.

Two copies of the same unique can differ in value by ten times. Four things do it.

Roll quality. Most items have variable stats. A Shako can roll +1 or +2 skills. A Fortitude can roll 25% or 30% all resistances. The market prices the roll, not the name. A perfect small charm against a merely good one is a large multiple, not a small premium.

Ethereal. An ethereal copy has more defense or damage and cannot be repaired. Mercenary gear never loses durability, so an ethereal armor, helm or polearm on a merc is pure upside, and ethereal merc pieces are sought after for exactly that reason. The same goes for anything that will get a Zod rune or is indestructible by design. For a helm you plan to wear yourself through three acts, ethereal is a discount. Same item, opposite direction.

Sockets. A socketed copy lets you add a rune or jewel. An unsocketed copy does not, unless you spend a quest reward or a cube recipe on it. The socket count on a runeword base is the whole price.

A unique with a perfect roll score The same unique with a 67% roll score

The base, for runewords. A runeword's value is the cost of its runes plus a premium for the base it went into. A Grief in a Phase Blade, a Berserker Axe, and a Colossus Blade are three different prices. The same runes went into all three.

Uniques have a name. You can look a name up.

Rares and crafted items have a randomly generated name and a random set of affixes. There is no entry for "Soul Clasp" anywhere, because yours is the only one. Its value comes from reading each affix, knowing what each one rolled against its possible range, and knowing which combinations a build actually wants.

This is why lookup tools go quiet on rares and crafts. It is also why they are the hardest items in the game to price, and the ones most often sold for far less than they were worth.

Packmaster reads rares and crafts the same way, affix by affix against each one's range, which is why it can score a rare as readily as it scores a unique.

A scanned rare on the analysis screen, each affix scored against its possible range

Value is only half the question.

Keep it

If a character on your account can wear it now, or if it is an upgrade over what one of them has equipped. An item that makes your Hammerdin faster is worth more to you than any Ist it would fetch.

Trade it

If nobody on your account can use it, but completed trades show it moves at a price worth your time. A good drop for a class you do not play is currency, not clutter.

Vendor it

If it is neither. Most drops are vendor trash. Saying so out loud, and acting on it, is the difference between a stash you can use and a stash you cannot find anything in.

The hard part is that the answer depends on what you already own. A Grim Talisman is a keep for an account with a caster and no good amulet, and a trade for an account that already has a better one on a mule you forgot about.

The Oracle

Then the other half:
what do you do with it?

A bad roll on the right item still beats a perfect roll on the wrong one.

The Oracle reads the item against your characters, what each one has equipped, and every copy you already own, then tells you whether to keep it, trade it, or trash it, with the reasoning. Three evaluations a month on a free account.

Ask the Oracle

Traderie: D2R's Largest Item Trading Platform

Packmaster is officially partnered with Traderie, the largest D2R trading marketplace. The trade values on your logged items come from completed trades on Traderie, not listings, filtered to your platform, ladder status, and game mode, and they move as the market moves. That is the one signal this page told you to trust, wired into every item you scan.

  • A value list gives you one number for one market on the day it was written. Packmaster gives you a range for your market, today.
  • A listing site shows asking prices. Packmaster shows what people paid.
  • An average hides the spread. Packmaster shows the floor, where most trades land, what a good copy fetches, and the ceiling.
  • A lookup stops at the item name. Packmaster places your actual roll inside the range, and reads a rare affix by affix.

Every other tool knows the game.
Packmaster knows your game.

Packmaster reads the actual roll on the item you are holding, places it in the range of completed trades for your platform, ladder status and game mode, and shows you where it sits between the floor and the ceiling.

Nothing here is a lookup. It is your stash, scored.

Claim your Stash

Free account, no card. Scanning is never limited.

How much is an Ist worth in D2R?
Ist is the unit other items are priced in, so the better question is how many Ist an item costs. Ist itself moves against high runes through the season. Early ladder it is cheap relative to Ber and Jah, and the gap narrows as the season ages. Any fixed ratio you read is a snapshot of one week in one market.
Why do rune value charts disagree with each other?
Because each one was written at a different time for a different market. Rune ratios move through the season and differ between Ladder and Non-Ladder, PC and console, Softcore and Hardcore. Two charts that disagree by 30% can both have been correct when written.
Is my item worth more if it is ethereal?
Sometimes. Ethereal adds defense or damage and removes repairability. Mercenary gear never loses durability, so ethereal is a premium there, and the same goes for a base that will get a Zod. For anything you plan to wear and repair yourself, it is a discount.
How do I know what a rare item is worth?
There is no lookup for rares. Each affix has to be read against its possible range, and the combination has to match what a build wants. That is what Packmaster's roll scoring does, and what the Oracle uses to decide whether one of your characters should wear it.
Are trade listing prices accurate?
No. Listings are what sellers hope for, and many never sell at that number. Completed trades are the real signal.